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Old January 3rd, 2005, 06:12 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
Ragnarok-X said:
Heh i would like to choose propulsion experts or the new research trait, but im reffering to the Startrek MOD final game which has been long started. Anyways, i guess i will just try to research faster engines (then again its high tech cost if im right)
I often research physics 1, Warp Prop, Propulsion, Beam Weapons, Race Ship Construction, and resupply. I figure that it will take a player a few turns to find me so I do not worry to much about the minds until around turn 40 or so.

I keep Warp Prop in the research que until I have at lease warp 5. I can often get this by turn 30 or so. (Note for our game, I already have it. )
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