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				July 23rd, 2001, 10:33 AM
			
			
			
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					Join Date: Jul 2001 Location: Orlando, FL 
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				 Re: Basic Tech Mod Info 
 It's finally here! Well, sort of.       
Beta Version .75 is officially released. Currently known restrictions include:
 
 Due to major tech tree changes/reductions, the AI currently does not work with this mod. If anyone is interested in modifying stock AIs for this mod, please contact me via e-mail or ICQ.
This is a beta Version. I have attempted to squash all bugs, but that does not mean I have been successful.
This is still a beta Version. Not everything is balanced, and it is possible I have overlooked a severe imbalance. Should you find a problem or if you have any suggestions, please contact me.[/list]Current features include, but are not limited to:
 
 Drastically reworked tech tree, including several research "grids," allowing for near-infinite variety in research paths (okay, not quite near-infinite)
Several tech branches with multiple requirements, forcing multi-layered research
P&N v2.0 style propulsion, extended for fighters
Reworked satellite sizes, including two new Stealth Satellite sizes
Reworked mines, including detectable mines, two Stealth Mine sizes, and Seeker Mine Warheads
Several different "flavors" of most weapon types, including extended range, heavy duty, high accuracy, etc.[/list]Again, feedback is requested. Download and enjoy!
 
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 "The Unpronounceable" Krsqk
 Basic Tech Mod
 --Basic Tech Mod v.75
 --Changes list
 
 [This message has been edited by Krsqk (edited 23 July 2001).]
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				The Unpronounceable Krsqk
 
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall |