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quantum_mechani said:
What would everyone think of a blitz start for the first 10-15 turns? This would mean everyone being online at a certain time and quickly working though the early turns where there is not much to do.
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First 10 turns, anyway. Fine with me, but only if everyone is able to do so.
[/quote]EDIT: Are we using Zen's mods as well?
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Scales and pretenders, sure - if people want to. Magic will be superceded by the one I'm making (it is based on Zen's magic mod).
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Tuidjy said:I think that there is not much point to this unless we really make it a NO magic
game. I.e. lets disable all research over level 2 (except maybe for
construction) and non-human pretenders.
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Sounds a little harsh to me. If I had to set a hard research limit, it would be closer to level 3 or 4. But think that the game could be fine low-magic wise with Very Difficult research, some key items disabled, some key spells made much more expensive, and some easy-to-follow rules, like Thou Shalt Not Equip (certain classes of units, like summonables, and size 4+ gods) with Magical Items. If Horde from Hell costs 150 slaves and requires 4x the normal research, it will not dominate gameplay (that's just a hypothetical example).
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AoM House Rules:
1) Only human pretenders.
2) Only recruitable commanders can be used as SCs.
3) Only 1 mage per 25 troops allowed in combat
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As for rule 3... nice in theory... but I don't want people to be able to violate rules accidentally, which can lead to problems and hurt feelings. I like rule 2 (but would rephrase it as, "Only recruitable commanders and human gods may recieve combat equipment," or something like that.)
Rule 1... I think non-human pretenders would be fine if natural supercombattants (dragons, bulls, Earth Mothers, things with massive fear auras, vampire queens, etc) were totally banned and other non-human gods were banned from having magic items. In other words, I don't see a problem with using a Titan or Son of Neifel as long as you give it no items. But that's just my opinion, and I'm just one of 17 players
