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		| Strategia_In_Ultima said: Only problem is, SSFs can't use anti-ship weaponry. Only Bombers can. I know I'm limiting players in their design choices, but it's what I want. I simply like it that way. It makes sense to me.
 
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 Ah, but see?  If you put anti-ship weapons on it, then it is by definition a bomber 

  If you don't put anti-ship weapons on, then it becomes something else, SSF or interceptor or something else depending on the configuration and the mood of the player 
 
In CBmod, SSFs can't use anti-ship weaponry simply due to the fact that by definition, a SSF needs to have shields, armor and efficient guns, leaving no room for the bulky and inefficient anti-ship cannons and missiles.
All of the weapons you would consider for a fighter that will attack ships have to be high damage per shot at the expense of all else (reload, cost, ammo use) just to overcome the leaky shields on a warship.  CSMs combine that with quad-to-shields damage for massive penetration of leaky shields, keeping them effective even at high tech, with shields reaching the hundreds of points.