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				 Re: Plasma vs cap ship missle 
 Plasma is one MP faster than CSMsMax-Tech Plasma does more damage from range zero out to 5 or 6, and fades continously.
 Plasma has a higher max range (IIRC), but will do almost no damage there.
 
 If you are playing P&N, you can use heavy bombardment missiles to help punch through PD, and Devnull has some mini missiles/ PD decoys to use as well.
 
 Giving your enemy legendary fleets is always a problem with missile use.
 
 
 I will usually just get missile tech from captured ships, or research it later on if I have to.
 Missiles are good on planets & sats, since you can stack 100's of sats on your critical wormholes, launching insane numbers of missiles in each volley.
 
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