Carrier Battles v1.2 is now up.
http://imagemodserver.mine.nu/other/...attlesv1.2.zip
 - Homeworlds no longer start with a useless spaceport and resupply depot.  Instead they get two more legacy infrastructure
 - Torpedoes now have a reload rate of 3 for more punch.
 - Ship reactors slowly (solar) generate supplies.
 - Larger supply factory components are available to generate suppies.
 - Repair bays reworked to use a smooth size decrease and all 10 tech levels.  Useless nano-fab labs removed.
 - Facility cargo space generation divided by 10.  The cargo limits should actually matter on small worlds now 

 - Level 2 colonization tech required in order to colonize foreign-surface planets.  This avoids excessive colony tech trading and makes those other 2 surfaces appropriately hard to acquire.
 - Normal computers no longer require organics.
 - Stripmining facilities now available.  They reduce value by 1%, but provide tons of resources.  Can be upgraded to a normal extractor facility.
 - Pollution from heavy industries (especially stripminers) reduces planet conditions.  Cheap planet and system environmental facilites are available to heal the damage, but you can always just turn the planet into a deadly hell-hole and then just drag some hippies from the optimal farming paradises in to work the mines.