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				May 4th, 2005, 01:59 PM
			
			
			
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					Join Date: Apr 2004 Location: Atlanta, Georgia 
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				 Re: Research function 
 First, each tech area has a cost specified in techarea.txt for the first level.  Let's call that cost C.  The cost for levels beyond the first depends on the tech cost setting in game setup as follows (L = tech level):
 Low: cost = C * L
 Medium: cost = C * L * L / 2
 High: cost = C * L * L
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