Weapon design question
	
			 
             
			
		
		
		
		I'm trying to figure out how to add some "sci-fi" weapons to the game. 
 
Anyone have suggestions how to implement the following? 
Laser: Essentially can hit whatever it can see quite easily, but its effects would be blocked by obscurants and performace degraded by weather effect. 
My thoughts are to treat it as a HEAT weapon, with a small warhead size and high penetration. 
 
Plasma gun: Essentially this weapon would have high damage/penetration at short ranges and then dissipate at medium/long ranges. 
My thoughts are to use the AP weapon type and set a short range, but I don't think at longer ranges the penetration would suffer enough? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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