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				 Re: IMPORTANT fixes, take 2 
 OR just place the sat's on top of the planet.
 That way they can act from what ever direction the enemy is coming.
 
 For movement.
 
 I have no suggestions.
 
 From a pbem perspective combat is flawed anyways.
 I like the initive idea.
 based on more than shipmovement.
 
 Should be experience, surprise, location etc...
 Kind of like the AD&D system or something
 1 determine if any one is surprised first then figure out what bonus each gets based on this calculation then do the rest of the calculations.
 
 Then do 2 every turn until the end of battle.
 
 Or something like that.
 
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 L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
 
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old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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