Side-effect of reaction turn 98
Sadly, it seems there is a problem in the new EXE 2.0.
This was caused by the modification of the reaction turn with the addition of REACTION TURN 98. This has somehow, altered (erased) the setting of REACTION TURN 99 as default on every unit in delay/defend scenarios.
As a result, the AI won't behave normally in delay/defend scenarios/campaigns.
cheers,
Pyros
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