Re: Dominions 3 Wishlist
A new wish: Better Fire Magic
Fire magic lacks oomf. Its specialty, attack spells, are not particularly wonderful. For summoning, items and buffs, it's fairly weak.
Here are some new fire spell ideas. You could make room for them by clearing out some of the redundant evocations.
Incandescence: A self-buff that increases the damage inflicted by the mage's attack spells by 30%. This works for all spells, not just fire ones! The rationale behind this spell is to allow for a bit of synergy between fire and the other magic paths. We all know that a good mage can become great with a water random - due to quickness. This is the same sort of idea.
Forest Fire: An attack ritual that can only be uased on a forest square. Basically an evil version of those forest-only spells nature has. The province suffers population loss (10%?), and any troops in the province may receive injuries, although deaths are unlikely. Creatures with forest survival and/or are in stealth mode are more at risk.
Detonate: Incinerate is pretty good for a fire spell. But an offensively orientated school like fire should have an even better lethal alteration. Detonate is that spell. The mage points a finger towards an enemy, who instantly explodes, damaging everyone around them. Magic resistance negates.
Call of the Warrior: This is a ritual which focuses on the leadership aspect of fire magic. The targetted province will receive a large number of bonus resources next turn, allowing many units to be recruited. You can use it on resource-poor areas like farmland to recruit heavy units, or on your own capital for massive unit production.
This might be better off as an earth spell, but think of it as calling up, rather than producing, new units.
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