Hi guys.  The patch will be released Monday or Tuesday of next week.  This will be the patch we use for the Mod's that we are putting on the CD, so I need modders to download the patch and do that magic you do with you mods and then get back with me so we can get all the details worked out.  Here is the latest on the patch:
Version 1.49:
1.  Fixed   - Reseting a player's password wouldn't take in certain
              circumstances. 
Version 1.48:
1.  Fixed   - Reseting a player's password would cause a crash when 
              the host processed the turn. 
2.  Fixed   - Added a bit more randomness to the reset password. 
3.  Fixed   - The Scrap window's ship list would jump to the top after 
              an order was executed. 
4.  Fixed   - The prevent AI use during Simultaneous games option was 
              not fully preventative. 
5.  Fixed   - Minor text problems in the AI Speech script. 
6.  Fixed   - Improved the AI's ability to decide whether to attack or 
              not.  
7.  Fixed   - You cannot open a warp point into the same system that it
              originates from. 
8.  Fixed   - Designs loaded with an empire will have their values 
              recomputed with the current game. Designs which are not
              valid for the current game will not be loaded. 
9.  Added   - Added a selection of whether you wish to save your designs
              with your empire when you save your empire. 
10. Changed - Changed the AI strategy for satellites and weapon platforms. 
Version 1.47:
1.  Changed - Combat has been changed such that order of player's
              movement is random. In addition, defenders will be placed
              at the front of the player list so that they get to move 
              first. 
2.  Added   - When the host logs in to a game, he can go to the Game Options
              window where there is now a "Reset Passwords" button. The host
              can select which empires he wants to have their passwords reset.
              The new password is displayed to the host and a message is sent in
              the log to the player informing him that his password was reset.
              The host needs to give the new password to the player for their
              next turn. A host should perform any password resets before 
              processing the turn. 
3.  Fixed   - In a Simultaneous Game, sometimes the Replay All Ship Movement
              would cause a crash. 
4.  Fixed   - Hitting return now works on the Player Login screen. 
5.  Fixed   - The Designs List window will no longer jump to the top if you 
              mark a ship as obsolete and can view obsolete ships. 
6.  Fixed   - Resorting on the Colonies or Ships Window with the large rows 
              showing would sometimes result in rows of incorrect height. 
7.  Fixed   - Spaceborne units were not counted in statistics when scrapped, 
              self-destructed, or fired on. 
8.  Fixed   - Missing a space before the empire name in a message about intel
              defense.               
Version 1.46:
1.  Fixed   - Problem where a race style used from a mod directory was 
              not being used when the game was re-loaded. 
2.  Changed - Removed the application of the maximum units per player
              rule while in combat. This means that you can launch as many 
              fighters as you like during combat. However, the maximum
              units per player rule stilly applies to non-combat unit
              launching. 
3.  Fixed   - Wrong description used when scuttling units because of 
              not paying maintenance. 
4.  Fixed   - Fleet Transfer Window would reset the Vehicles in Sector
              window to the top each time a ship was moved. 
5.  Changed - Decreased the rate at which fleet experience increases. 
6.  Changed - Decreased the amount of experience gained from killing fighters
              and mines. 
7.  Fixed   - Description for Afterburners was not correct. 
8.  Fixed   - You should be able to give colonize orders to a ship even if there
              is a population on the planet. 
9.  Fixed   - Population Transport Minister was not taking population to planets 
              with zero population. 
10. Fixed   - The Construction Minister would sometimes build troops and weapon
              platforms not on a planet. 
11. Fixed   - AI would sometimes try to attack enemy minefields. 
12. Fixed   - The AI could sometimes initiate combat against a minefield in a 
              simultaneous game. 
13. Fixed   - Ship Groups would sometimes start on top of each other in combat. 
14. Fixed   - Ground Combat was experiencing some problems with the changes for
              one side to hit another. 
15. Fixed   - Some units would have their statistics changed during a combat 
              simulation. 
Version 1.45:
1.  Changed - In the beta patch Version, the startup message will not be  
              displayed if the -nd command line option is used. 
2.  Note    - Medical Bays will cure plagues on your planets or planets of
              your allies (Military Alliance or better). 
3.  Added   - A delay factor to Settings.txt to slow down the movement of 
              ships on the System Window. 
4.  Added   - A new set of fonts by Andrés Lescano which add international
              character support to the existing fonts. 
5.  Fixed   - AI Research will now follow the "Tech Area Min Percent". 
6.  Fixed   - Ruins were not being placed if the map was generated in the 
              Game Setup window. 
7.  Added   - The System Gravitational Shield now prevents warp points closing
              within the system. This prevents warp points closing into or
              out of the system by all players (including you!). 
8.  Fixed   - You should be able to view and clear the orders of minefields or
              satellite Groups. 
9.  Fixed   - Self-Destruct of satellites and mines was not working in simultaneous
              turn games. 
10. Fixed   - A log message should be generated when a ship self-destructs or is 
              fired on and destroyed. 
11. Fixed   - Resource Production and Space Combat racial modifiers were not working
              correctly. 
Version 1.44:
1.  Fixed   - The command line option to use a Mod Path was not working.  
2.  Added   - Access to the Autosave options under the main Options window. 
3.  Fixed   - Intelligence Window would ask if you wanted to delete a blank
              intelligence project. 
4.  Fixed   - Screen wouldn't refresh after a Surrender message was sent. 
5.  Added   - The System Gravitational Shield now prevents warp point opening
              within the system. This prevents warp point opening into or
              out of the system by all players (including you!). 
6.  Fixed   - Ships were not showing up in the correct portion of the combat map
              at the start of combat. 
7.  Fixed   - Neutral players would sometimes leave their home systems. 
8.  Fixed   - Unit Groups would display their shields and hit points incorrectly
              at times during combat. Now, unit Groups will only show their 
              maximum hit points and maximum shields during combat for the units
              that are alive. 
Version 1.43:
1.  Fixed   - Problem with multiplayer data file verification.
2.  Added   - Added more message during a simultaneous game explaining why a ship
              did not launch or recover its units. 
3.  Fixed   - Problem where the Designs Window would error upon loading. 
4.  Fixed   - A neutral on a planet which picked a specific style would cause an
              error if that style was not present when the game was loaded. 
5.  Fixed   - If an event caused a planet to explode, then sometimes an error would
              be generated. 
6.  Fixed   - Sometimes the next player in a hotseat game could give orders to the 
              previous player's ships. 
7.  Changed - The AI ministers controlling a human player will never surrender. 
8.  Fixed   - Sometimes the game would not ask you if you wanted to attack when
              your ships moved into the same square as enemy ships. 
9.  Changed - Spaced out large Groups of ships in combat a bit more when starting. 
10. Fixed   - General speedups for combat. 
11. Fixed   - Sometimes your ships would not fire on a planet because you had a troop
              transport present carrying troops but it didn't have the Capture Planet 
              order.  
Version 1.42:
1.  Fixed   - Crashing bug when processing a simultaneous game turn. 
2.  Added   - Flag to use the old style of Log Political Message display. Some people
              experienced the problem that their screen would go crazy when a political
              message was displayed in the Log Window. Usually, changing the screen 
              resolution, color depth, or installing new drivers would fix the problem. 
              But in case they don't, we added this flag so that those players could
              change the setting "Use Old Log Political Message Display" in the Settings.txt
              file to TRUE. This will display communication message in the old manner
              with no possiblity of scrolling the message. 
3.  Fixed   - Crashing bug when a warp point had already been closed and another ship
              tried to close it with the same orders in a simultaneous game. 
4.  Fixed   - Simultaneous Game: Combat would often occur too many times. Now it will only
              occur one per sector per phase if a ship executed orders in that location. 
5.  Fixed   - After a ship with a spaceyard was retrofitted to not have a spaceyard, 
              sometimes its construction details would still show on its report. 
6.  Fixed   - Emissive armor should be working correctly now. 
7.  Fixed   - Sometimes the combat replay would fail if a star was involved. 
8.  Fixed   - Simultaneous Game: Colonizers at the same location would not follow orders
              to colonize given in the Planets window. 
9.  Fixed   - Simultaneous Game: The Planet window does not need to close when giving
              colonize orders.
10. Changed - Added text to the Scrap window stating that ships in a fleet must be separated
              from the fleet before any of the actions can be performed. The list in the
              window no longer displays any ships that are in a fleet. 
11. Fixed   - Sometimes when a colonizer would colonize a planet, not all of the population
              in its cargo would be dropped to the planet. 
12. Fixed   - Simultaneous Game: Adding the "Use Component" order would clear all previous
              orders for a ship. 
13. Fixed   - Simultaneous Game: Using Emergency Propulsion Pods would not always work correctly. 
              Please note: You want to use the emergency propulsion pods at the beginning of the
              turn in a simulatenous game (your first orders before moving). Since these pods 
              actually increase your speed during phased movement, if you try to use them at the 
              end, you may not actually get the remaining movement points. 
14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without
              a space yard being present. 
15. Fixed   - Problem with AI Design creation where the game would lockup when an AI was trying
              to add the desired number of engines to a design but couldn't. 
16. Added   - Added a message when your counter-intelligence project successfully defeats an 
              attack. (This attack will cause the progress of the counter-intelligence project
              to be put back.)
17. Fixed   - All Counter-Intelligence projects were being cleared when an attack came in. So
              only the first attack would be defeated, and then all others would get through 
              that turn. 
18. Fixed   - A few minor memory leaks. 
19. Fixed   - Added some protections against multiplayer cheaters.
20. Fixed   - 
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com