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				 Sector cloaking component 
 I dont know if someone has done this idea before - but heres something to add to the mods going into the new patch
 Sector cloaking device
 
 Name                  := Sector Cloaking Device I
 Description           := Field generated within an entire sector, rendering everything within invisible.
 Pic Num               := 247
 Tonnage Space Taken   := 40
 Tonnage Structure     := 20
 Cost Minerals         := 35000
 Cost Organics         := 0
 Cost Radioactives     := 15000
 Vehicle Type          := Base
 Supply Amount Used    := 100
 Restrictions          := None
 General Group         := Shields
 Family                := 2800
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 4
 Tech Area Req 1       := Cloaking
 Tech Level Req 1      := 3
 Tech Area Req 2       := Shields
 Tech Level Req 2      := 10
 Tech Area Req 3       := Physics
 Tech Level Req 3      := 4
 Tech Area Req 4       := Stellar Manipulation
 Tech Level Req 4      := 6
 Number of Abilities   := 1
 Ability 1 Type        := Sector - Sight Obscuration
 Ability 1 Descr       := Renders all vehicles and/or planets within sector invisible to normal sensors.
 Ability 1 Val 1       := 5
 Ability 1 Val 2       := 0
 Weapon Type           := None
 
 Improve Hyperoptics sensor rating by +1 per level so that level III hyperoptics detects cloaked sectors.
 
 mod the defense base to include the following line
 
 Misc Ability 8 Name                             := Sector - Sight Obscuration
 Misc Ability 8 Spaces Per One                   := 5000
 
 
 ( If you want a mod with this in it - check out the mod archive - Mod1)
 
 
 [This message has been edited by AJC (edited 22 October 2001).]
 
 [This message has been edited by AJC (edited 24 October 2001).]
 
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 AJC
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