Re: Best way to use airmobile and panzergrenadiers
Opinions differ on it. Some like to keep it more realistic, others don't mind using game features to exploit certain tactics. Same for how far in the game drops are allowed, opinions differ.
It is gamey (in my opinion) for exactly the reason you could have read in my post you replied to. It is using the games cut-off point to force a victory. I'm curious, how many real world examples can you give where the enemy tanks stopped firing at the para's 'cause they didn't have a game turn left?
Since the rest of your comments have little to do with the topic I'll refrain from responding to those. I have no problem staying polite.
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