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Would you be able to add another 2 levels to the ECM and Targeting (above Elite)? Would request you add Ancient class, to keep them one notch ahead overall (will only be researchable by Ancient Races).
The ECM bit should be taken care of by the advanced armors. The Targetting thing could be built into their weapons.
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I know another ship could repair the component right now, so how do I set it so it can only be repaired at a planet or so the ship destructs on the use of the Warp Component?
How about restricting mobile space yards in the same way? If you want to repair your gate generator, you'll have to build another very expensive ship. Make the spaceyard quintuple maintenance if you want to allow it on regular ships.
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Vorlon armor is able to 'heal' damage and Shadow armor is able to absorb and shunt off a certain amount of damage. Other than that they are also both more advanced (obviously) than the other races armors.
Minbari armor is just a more advanced Version of the same stuff you find on the EA and Narn and Centauri ships (well, dif material but same as far as SE IV would be concerned). It's their jammers that make them tougher than nails
If you want, once we have the basic armor pics made I can easily recolor armor for the major races (EA & Narn - Grey, Centauri - Purple, Minbari - Blue) or we can have the armor progress through the colors, it's your call!
Hmmm. I'm thinking that the armor tech should work something like SE4 classic engines:
A series of price decreases, then a step up to the next grade of armor.
EA->Narn->Centauri->Minbari->Older Race tech-> Ancient race tech...
That would be good for a tech progression, but the question is, how do we handle the starting levels for the different races.
The other option would be to go with a split.
EA -> Narn -> Centauri -> Cheap Version Shadowy-type stuff
EA -> Narn -> Minbari -> Cheap Version Vorlonish-type stuff
or even:
Basic-> EA -> Centauri -> ... (crystalline-effect stuff)
Basic-> Narn -> Minbari -> ... (organic armor-effect stuff)
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As you may have noticed, I've been pretty busy lately. I've also been hunting for that elusive crashing bug that has to do with sphereworlds full of units.