Re: Big ship supremacy... Can little ships keep up
			 
             
			
		
		
		
		I'd go with faster, extra defense and extra abilities. 
 
Example: 
 
Name                          := Escort 
Short Name                    := Escort 
Description                   :=  
Code                          := ES 
Primary Bitmap Name           := Escort 
Alternate Bitmap Name         := Escort 
Vehicle Type                  := Ship 
Tonnage                       := 150 
Cost Minerals                 := 150 
Cost Organics                 := 0 
Cost Radioactives             := 0 
Engines Per Move              := 1 
Number of Tech Req            := 1 
Tech Area Req 1               := Ship Construction 
Tech Level Req 1              := 5 
Number of Abilities           := 5 
Ability 1 Type                := Combat To Hit Defense Plus 
Ability 1 Descr               := Small size makes ship 60% harder to hit in combat. 
Ability 1 Val 1               := 60 
Ability 1 Val 2               := 0 
Ability 2 Type                := Phased Shield Generation 
Ability 2 Descr               := Advanced hull design incorporates a phased energy matix. 
Ability 2 Val 1               := 100 
Ability 2 Val 2               := 0 
Ability 3 Type                := Combat To Hit Offense Plus 
Ability 3 Descr               := Advanced targeting system increases chance of hitting enemies. 
Ability 3 Val 1               := 25 
Ability 3 Val 2               := 0 
Ability 4 Type                := Emissive Armor 
Ability 4 Descr               := Advanced hull design is resistant to damage. 
Ability 4 Val 1               := 30 
Ability 4 Val 2               := 0 
Ability 5 Type                := Extra Movement Generation 
Ability 5 Descr               := Lightweight composites enable faster movement. 
Ability 5 Val 1               := 7 
Ability 5 Val 2               := 0 
Requirement Must Have Bridge  := True 
Requirement Can Have Aux Con  := True 
Requirement Min Life Support  := 1 
Requirement Min Crew Quarters := 1 
Requirement Uses Engines      := True 
Requirement Max Engines       := 3 
Requirement Pct Fighter Bays  := 0 
Requirement Pct Colony Mods   := 0 
Requirement Pct Cargo         := 0 
 
Unless I've misunderstood how to apply some/all of these abilities, this would result in an 'Advanced Escort' with a 60% defense bonus, 100 phased shields, 25% attack bonus, immune to weapons doing less than 30 damage, and a movement of 10 using (a max of) 3 engines (assuming ion engines). 
 
Probably over-powered but just an example after all. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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