Thread: Babylon 5 Mod
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Old March 7th, 2002, 02:56 AM
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Default Re: Babylon 5 Mod

[uncloak]

quote:
1.49: OA useless for combat repair:
Gold: OA too powerful
Gold x10: Now, we can add OA to Repair Crews/Damage Control Teams.


Is there still the goal of integrating the B5 and Sci-Fi Mods? If so, how will x10 affect this endevour? With even more hopeful anticipation, I ask how will this affect a possible B5/Sci-Fi/p&N combined mod?

quote:
Q: Should we separate "Repair Crew" from "Damage Control Team"?
IE: one repairs during combat only, the other repairs more effectively outside of combat.


Yes!

-jimbob

[/decloak]

[ 07 March 2002: Message edited by: jimbob ]

[ 07 March 2002: Message edited by: jimbob ]

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