Thread: Babylon 5 Mod
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Old October 22nd, 2002, 08:10 PM

Val Val is offline
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Default Re: Babylon 5 Mod

Hey All! Went back to PA for Sunday/Monday to clean my house and get the groundwork done for cable or dsl connection. Lots of mail to check tonight, eh?

Timstone
The anim for the jumpgate is more like a flipbook than a GIF, you just make a progressive picture from frame to frame and it will 'flip' through them. Black is the mask color.

Nomor
Sorry, missed your request or I would have posted it as it is. I will try to post 1.49.33 tonight/tomorrow.
I also saw the new stuff you sent, but have to wait until later to really get a good look at 'em.

PF
I may have some new parts for you for DoGA, I have to check and see when I Last made some.
I have almost finished the Pakmara and am working on the Abbai and Raiders (since they are important for the PBW). Not really doing much to them other than minor modifications, excellent work on the sets!!!! All that and AI
I think the easiest way to do the research bit (from when I was doing AI) is to play the race and research stuff as you would , but only 4 projects at a time.
Don't worry about shield research yet, it's useless.
Jammers - Minbari and ancients.

AGoetz
The Gaim will now also have their bulkheads (which work like old SE IV style armor)

Jamrobo
Pulse weapons have been fixed (I hope to your liking).

All
I was thinking about giving all Ancient class vessels an inherent mine sweeping ability, based on size. What do y'all think?
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