Re: team victory conditions
For one thing, it'd allow the computer AI to be informed that there had been an alliance or treaty when someone goes AI. Currently it's a terrible mess when a neighbor who had a treaty goes AI.
It'd also allow people to propose treaties (NAPs, etc) in-game and be reminded of them. Of course, if Illwinter would simply output all messages to a text file for the game, people could at least review what was sent in-game.
That, at least, would be pretty trivial to implement : new turn comes in, the messages get appended to a log file in the user's game directory.
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Wormwood and wine, and the bitter taste of ashes.
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