Re: Babylon 5 Mod
Regarding the Unique techs, some of them don't yet do anything :-
Functional
Cure for Nano-Plague (better Medi-bays)
Great Machine (defensive installation)
Stellar Balancer (change a star)
Ancient Atmospheric Adjuster (change a planet's atmosphere quicker - yet to find in a game)
Universal Colonizer (colonize any planet - yet to find in a game)
Not Functional
Ship Automation - guess something like a Master Computer component - but then how to make it immune to Telepathic attack?
Ancient Neurotech - description talks about research - a system wide research increaser?
Unique Ship Class - new class(es) of ship size, possibly with some useful properties.
If Val and the like can give me some idea of what they intend these to do, I could try to put together some additions to Facility.txt, Component.txt and VehicleSize.txt. As I don't know enough about the AI side of things, I wouldn't be touching anything else.
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