Thread: Babylon 5 Mod
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Old January 4th, 2003, 09:26 PM
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Default Re: Babylon 5 Mod

SJ: Problem has been with the standard movement point statement and advanced engines plus large hulls RCEs were the result, especially the specialty ships such as the assault ship, super carrier...No matter what I tried RCEs resulted OR speeds were up around 45-50 for battleships

Right now I have a problem with the external cargo pods. Val gave them an armor ability and until armor is researched they fill up the attack ships (taking up valuble weapon space).

also how does one get the AI to take a component that has no space/mass value (ship supports)? If I give them an armor ability they fill the ship (no end found)..

[ January 04, 2003, 19:29: Message edited by: pathfinder ]
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