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				 Re: SEV shipset  instructions? 
 Could someone (maybe Aaron of David Gervais) post a small list of what is possible with the engine of SE V?I mean stuff like particles (how many emitters) are possible, hypervoxels, bumpmaps, what kind of lights are possible, if moveable sections are possible, etc.
 And how do I control the point(s) where weapons shoot from on a model?
 
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Brent in Plaver vs. Player |