Re: Babylon 5 Mod
Geryon, jumpgate (from the B5 MOD Data/components.txt file):
Name := Jump Gate I
Description := Technical components needed to constuct a Type I Jump Gate.
Pic Num := 662
Tonnage Space Taken := 4995
Tonnage Structure := 1000
Cost Minerals := 10000
Cost Organics := 0
Cost Radioactives := 10000
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Hyperspace Technology
Family := 11769
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Jump Gate Construction
Tech Level Req 1 := 1
Tech Area Req 2 := Propulsion
Tech Level Req 2 := 10
Tech Area Req 3 := Fusion Utilization
Tech Level Req 3 := 4
Just part of the script for the jump gate but does show the tech tree
As far as a generic shipset, deciding whether to do total scratch built or use one of my existing sets and re-texture and re-render it..
[ May 07, 2003, 23:41: Message edited by: pathfinder ]
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