Re: Pondering SE:V performance
			 
             
			
		
		
		
		I'd like tactical combat to be playable with ship numbers in the low hundreds since this is not unreasonable using SE:IV late game as a measuring stick.   
 
However, Q hit it on the head since multiplayer will not use tactical, I'd really like combat replay to be reasonably fast. 
		
	
		
		
		
		
		
		
			
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				Slick.
			 
		
		
		
		
		
		
	
		
		
	
	
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