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				 Re: Improving Empire Designs 
 The population and happiness modifiers in settings.txt seem clear enough, and I know that a planet with a spaceyard builds faster than without one, but I don't quite understand how this section from data\facility.txt affects the rate.  What's shown here is 2000, 2000, 2000:   the same as the base rate for the planet.
 
 Name                := Space Yard Facility I
 Description         := Large construction facility which allows the construction of ships in space.
 Facility Group      := Space Yard
 Facility Family     := 38
 Roman Numeral       := 1
 Restrictions        := None
 Pic Num             := 16
 Cost Minerals       := 10000
 Cost Organics       := 0
 Cost Radioactives   := 0
 Number of Tech Req  := 1
 Tech Area Req 1     := Space Yards
 Tech Level Req 1    := 1
 Number of Abilities := 4
 Ability 1 Type      := Space Yard
 Ability 1 Descr     := Can construct with 2000 minerals per turn.
 Ability 1 Val 1     := 1
 Ability 1 Val 2     := 2000
 Ability 2 Type      := Space Yard
 Ability 2 Descr     := Can construct with 2000 organics per turn.
 Ability 2 Val 1     := 2
 Ability 2 Val 2     := 2000
 Ability 3 Type      := Space Yard
 Ability 3 Descr     := Can construct with 2000 radioactives per turn.
 Ability 3 Val 1     := 3
 Ability 3 Val 2     := 2000
 Ability 4 Type      := Component Repair
 Ability 4 Descr     := Can repair 5 components per turn.
 Ability 4 Val 1     := 5
 Ability 4 Val 2     := 0
 
				__________________The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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