Thread: Babylon 5 Mod
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Old May 22nd, 2003, 06:01 PM

Jamorobo Jamorobo is offline
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
I'll withdraw since this is being totally re-written. Ciao..
Don't be like that Pathfinder, OUR mod isn't being re written, we need someone to code the ai and i personly don't know how to do it, and you are doing a damn good job.

Anyway, we need to decide on what we want or need to change in the mod before we do anything substantial, ai is an exception as that is a general ongoing process which needs to be updated constantly as new idea's come along.

Could i also have names of people who want to contibute to the mod either through creating new components + adding ones that haven't been implemented yet or general testing of new components and ai. This will make it easier to gather names when a new Version of the mod is created and when sorting out who is doing what.

I myself would like to see if i can sort out Pulse weapons for EA which are currently taking too much room for their worth.
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