Re: Artificial stupidity
			 
             
			
		
		
		
		Ideally, every single battlefield spell would have a "desirability" function that observes factors about the battlefield situation and tries to gauge the usefulness of each spell. Then just cast the most useful spell. 
 
This would take a lot of coding and testing but is probably not totally unfeasible, mostly because a lot of spells have basically the same behavior. For example, there's scads of projectile spells that all function in basically the same way. There's a lot of spells that hit the whole battlefield. There's a lot of personal protection spells. There's a lot of summoning spells. And so on and so forth. 
 
Of course it's far too late to add this to Dom2 or even 3, but it's a nice pipedream. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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