
June 20th, 2003, 09:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Babylon 5 Mod
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B5Mod 2.0: Ah, yes. Yesterday I sorted out the weapons every race can get (general stuff).
Now a question about the weapons families. How do they work? Is it so that every laser (no mater how it's called) gets the same Weapon Family number and every missile (no matter how it's called) gets the same Weapon Family number or does every tech (be it, bLast laser, breaching pods, basic missile, etc.) gets a different family number? Oh, and most important, what does it represent, how does the computer use it?
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Every weapon type needs it's own family (as they have now). All missiles do not get one family, each type of missile needs its own family number. In the unmodded game, Capital Ship Missiles and Plasma Torpedoes are both missiles, but they get separate family numbers because they are different weapons. CSM I and CSM II have the same family, but PT I has a different family. The AI uses the family numbers in making ship designs.
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SJ: Ehh... yesterday I saw that the armor is a bit strange. You gave Structural Support 1A the same roman numeral as 1F, only 2A till 2F has a higher roman numeral. Why is this?
The same with the light, medium and heavy armor. They all got roman numeral 1. Does that mean the computer also sorts out the different upgrades (better armor) acording to the research levels involved? I don't get it.
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The letter part of the name is an upgrade of that level of armor (the number part). 1B is not a new level of armor above 1A, it is an upgrade of the 1 series of armor. I hope that made sense. 
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