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				Artaud said: 
I'm a fan of "the more systems the better." I like running my own territory, exploring new territory, and fighting long wars over the other races' territories. 
 
Lots of systems. Strategic depth. 
 
			
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 Agree 100%.  Always modded SEIV to support 255 systems (254 in the early days when 255 caused issues), and set up my games to maximum on both "player" & "neutral" races (I'd love an SE-type game with a galaxy big enough for a number of races in the order of magnitude of countries in EU).
However, in a finite universe slower expansion speed => a prolonged experience.
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				Artaud said: 
You must be in my age-range, Bill. I grew up on cardboard counters too.  
			
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 Born 1959, first wargame AH's "Blitzkrieg" (bought at JC Penny's c. 1972), started playing "Stellar Conquest", SFB & "Starfire" (and imagining a game that combined the best aspects of them all) c. 1979.  Bought my first computer c.1985 to play flight sims, but very soon discovered SSG's "Reach for the Stars" (the 8-bit version, which was essentially "Computer Stellar Conquest" - not the more modern release).  Space 4Xers are my true love.  Been playing SE since SEIII.