Re: About intel in se5
			 
             
			
		
		
		
		As I understand it, it is like SE3's system, with finer-grained focus options. 
 
Not letting players choose specific projects and targets, while being a reduction in control, is IMO a gameplay improvement. 
 
Se3's system wasn't too bad; how often did intel have to be outlawed? 
Se4's system is not that good; how often do we ever play a PBW game with intel enabled?  Even heavily modded, it just dosen't work well. 
 
 
It might be ok if the cost of a targeted project was 10x higher than normal, random "targets of opportunity". 
		
	
		
		
		
		
		
		
			
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