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				 Re: SE5 - Mod Out LCX as Early Warship 
 Also fun and simple is the component-based crew requirements:
 - Add "AI Tag 02" ability to all components.  Amount 1 = the nessesary crew to operate
 - Add "AI Tag 02" ability to the crew quarters.  Amount 1 = NEGATIVE the amount of crew supplied.
 - Ship requirements are that:
 a) AI Tag 02 ability 1 is less than or equal to zero.  (Otherwise "Insufficient crew")
 b) Lifesupport ability amount >= crew quarters ability amount.
 
 Note:
 This does make ship design take a little longer, since you don't know exactly how much crew you'll need until you're done, but it is pretty cool.
 
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