Back on topic: There's actually nothing wrong with most of the facilities for Single Player if they can be regarded as late tech for advanced /mature colonies.
With the exception of the Trading Port and Atmospheric Adjuster which I feel should be quick constructs.
However we need Smaller, Quicker constructed facilities that are purpose built for fledgling Colonies. We need mining facilities that can be erected in 2 or three turns by >100m, that don't have to be hard to destroy and don' produce massive amounts or have multi purpose abilities.
eg. Research Station; Mining Station; Organics Farm; Comms Relay Post; Gas Station.... etc.
I'd also like
Listening Posts to have
ranged scanning abilities and for
Asteroid fields to have a
low level cloaking effect on ships that
"park" in them, so that we have to place satellites or have ships close by to inspect Asteroid for hidden ships. Early on in the game this would allow you to hide if you had a bad reaction to your diplomatic fumblings, with Dutchman with Polish Girlfriend, or other such folk.
..
I must be going mad did someone re-edit my edit??
[ June 17, 2004, 20:22: Message edited by: Nomor ]