Quote:
quantum_mechani said:
Ok, if you like...
Lets start with Wrath of the Sea. 70 gems and I can tell you, I'd take an eater of the dead instead in all but the most unlikely circumstances.
Then there are spells like Hand of Dust, when was the last time you saw it cast, let alone accomplish anything?
Or there is poor Curse of Stones, easily negated weak effect that hits both you and the enemy, and even costs gems.
Or take a look at arcane domination, scarcely easier to cast than master enslave, but you could play 10000 games without running into a situation where it would be more advantageous to cast.
And good luck finding a situation to use Blood Heal or Pain Transfer, by the time you need it your blood slaves are long dead.
I could conceive of using the eater of the dead, in a situation without access to any other summons using astrals. Not to say it's not very weak for the cost though, I wholeheartedly agree it needs a boost.
|
Hand of dust doesn't cost any gems thus any gamer having to choose between casting hand of dust 4 times during a game or casting eater of the dead 4 times while still having access to other spells would wisely not waste the 200 astral gems to cast eater of the dead. So even tho hand of dust is not very useful it's definitely not worse.
Curse of stones... sure it hits both you and the enemy... its more of a spell for special situations. This spell is easier to cast and cost less gems. Not worse... not even close.
Arcane domination... just because an identical spell is better doesn't make this a bad spell. I'd rather cast two arcane dominations compared with wasting
50 gems on eater of the dead. Arcane domination is not good, but definitely not worse than eater of the dead!
Blood Heal or Pain Transfer... sure these spells have no real value, but again any gamer would rather cast any one of these spells three times compared with wasting 50 gems on one eater of the dead. Thus definitely not worse.
Wrath of the Sea is a bad spell, also near the top of worst spells I agree.