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				Devnullicus said: 
That's correct, it wasn't meant to be run on the SE5/Data folder.  Obviously, I need to enforce the folder-choosing rules a bit better   
			
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 I did copy the main facilities.txt file into the mod/data folder not run directly on the main folder.
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				1) Do you have .NET Framework 1.1 or above on your computer? 
			
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 I'm not so sure. But the following answers may answer your question indirectly.
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				2) Do you have SEV version 1.08? 
 
			
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 Yes indeed.
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				3) Have you modified the faciltiies.txt it's reading?  What it looks like is happening is that it's expecting a number and its getting a string or .. something?  
			
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 I do not seem to have modify the file although I cannot be 100% sure. To help you out, after I press continue in the error box, the program works and 10 facilities are displayed:
Space Yard Facility
Space Port
Resupply Depot
Mineral Miner Facility
Organics Farm Facility
Radioactives Extraction
Research Center
Intelligence Center
Robotoid Factory
System Robotoid Factory
So I feel the problem may come either from the System Robotoid Factory of the Medical Lab.
I have the following for there:
Name                                            := System Robotoid Factory
Description                                     := Robotic workers who will increase all production for an entire system.
Facility Group                                  := Resource Extraction
XFile Class Name                                := Robotoid Factory
Picture Number                                  := 9
Maximum Level                                   := 21
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 1000   (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 20000   (([%Level%] - 1) * 200)
Cost Organics Formula                           := 10000   (([%Level%] - 1) * 100)
Cost Radioactives Formula                       := 10000   (([%Level%] - 1) * 100)
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 20 in Robotics. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Robotics") >= (20   ([%Level%] - 1))
Number of Abilities                             := 3
Ability 1 Type                                  := Resource Gen Modifier - Minerals
Ability 1 Description                           := Increase mineral production for a system by [%Amount1%]% (only 1 facility per system effective).
Ability 1 Scope                                 := System - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 10   (([%Level%] - 1) * 1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Resource Gen Modifier - Organics
Ability 2 Description                           := Increase organic production for a system by [%Amount1%]% (only 1 facility per system effective).
Ability 2 Scope                                 := System - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 10   (([%Level%] - 1) * 1)
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Resource Gen Modifier - Radioactives
Ability 3 Description                           := Increase radioactive production for a system by [%Amount1%]% (only 1 facility per system effective).
Ability 3 Scope                                 := System - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 10   (([%Level%] - 1) * 1)
Ability 3 Amount 2 Formula                      := 0
Name                                            := Medical Lab
Description                                     := A facility dedicated to curing disease and improving the lifespan of your citizens.
Facility Group                                  := Resource Extraction
XFile Class Name                                := Medical Lab
Picture Number                                  := 10
Maximum Level                                   := 49
Tonnage Space Taken Formula                     := 1000
Tonnage Structure Formula                       := 1000   (([%Level%] - 1) * 20)
Cost Minerals Formula                           := 10000   (([%Level%] - 1) * 150)
Cost Organics Formula                           := 5000   (([%Level%] - 1) * 50)
Cost Radioactives Formula                       := 5000   (([%Level%] - 1) * 50)
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Medical Treatment. 
Requirement 1 Formula                           := Get_Empire_Tech_Level("Medical Treatment") >= (1   ([%Level%] - 1))
Number of Abilities                             := 2
Ability 1 Type                                  := Plague Prevention
Ability 1 Description                           := Prevents level [%Amount1%] plagues in this system.
Ability 1 Scope                                 := System - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := trunc(([%Level%] / 10)   1)
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Planet Population Reproduction
Ability 2 Description                           := Populations in this system will reproduce [%Amount1%]% faster (only 1 facility per system effective).
Ability 2 Scope                                 := System - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 0.1   ([%Level%] * 0.1)
Ability 2 Amount 2 Formula                      := 0
Maybe it doesn't like the "trunc" ? However the file works ok with SEV.
(Strange that I only gets the problem though...)
I get another problem. The combo box for choice of ability type is empty (cannot select). I have in the data folder only the following files:
Facilities.txt
TechAreas.txt
Component.txt
Are some others necessary ?