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Old November 9th, 2006, 11:13 PM
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Default Re: The Star Trek Mod - Final Update

This is a beta version of 1.9.5.4

You will need to:
1. Make a copy of your current STM 1.9.5.2 folder.
2. Rename the copy to Star Trek Mod 1954.
3. Apply the beta patch

Your save games should work ok for single player. However you might have to process the turn manually with the updated files before your mp games will work.

Since this is just a beta version of the next patch please keep in mind that the splash screen hasn't been updated nor have any of the support files. Revision history has been included with a list of changes made since 1.9.5.2.

Please report any bugs. Thank you.

Quote:

Star Trek Mod v1.9.5.4

1. - Fixed - Weapon Platform Reactor Mounts will now show up correctly
2. - Fixed - Shuttle V is now accessable
3. - Fixed - Weapons Of Mass Destruction is now only available if it is selected as a Racial Trait.
4. - Fixed - Sensors can no long be researched beyond Tech Level 6
5. - Fixed - Tractor\Repulser Weapons can no longer be researched beyond Tech Level 6
6. - Changed - Stellar Harnessing Maximum Level from 2 to 5
7. - Fixed - Flux Pod III - V can now be used
8. - Added - New Technology, Solar Science
9. - Added - New Technology, Solar Mining
10. - Added - New Facility, Solar Wind Collector
11. - Added - New Component, Solar Collector
12. - Added - New Facility, Planetary Cloak
13. - Changed - Updated all Research Files
14. - Changed - Communication Interceptors from Sabotage to Espionage
15. - Changed - The name of Infantry (component) to Infantry Troop
16. - Update - STM Basic Tech Tree
17. - Fixed - Bio-Electric Field II - X will now require correct level of shields before becoming available.
18. - Fixed - Gravitational Condenser will now scale correctly with the Artificial Warp Point Mount
19. - Changed - Added (Ship), (Base), (Satellite) - to Remote Mining components names.
20. - Fixed - Artificial Intelligence Mount is now included.
21. - Fixed - Hyper-Tachyon Sensor Mount now scales Hyper-Tachyon Sensors I - IV to 100kt
22. - Fixed - Gravitic Sensor Mount now scales Gravitic Sensor I - IV to 100kt
23. - Changed - Increased Scrap Ship Percent Returned from 30 to 50.
24. - Changed - Number Of Ground Combat Turns from 10 to 2
25. - Changed - Ground Combat Damage Modifier Percent from 30 to 100.
26. - Changed - Defending Units Per Population from 30 to 10 (Gives more militia to planetary defense)
27. - Changed - Population Defender Attack Strength from 12 to 10
28. - Changed - Population Defender Hit Points from 30 to 40
29. - Changed - Capital Ship Missile I - V Tonnage Space Taken from 50 to 20
30. - Changed - Plasma Missile I - V Tonnage Space Taken from 50 to 20
31. - Changed - Plasma Envelope Missile I - V Tonnage Space Taken from 50 to 20
32. - Changed - Weapon Seeker Speed for Plasma Envelope Missile I - V
33. - Changed - Weapon Seeker Speed for Plasma Missile I - V
34. - Changed - Weapon Seeker Speed for Capital Ship Missile I - V
35. - Added - Ancient Weapons Platform
36. - Fixed - Range Mount now has correct Tech Level Req
37. - Fixed - Ancient unique tech now has correct requirements.
38. - Added - (Ship)(Base) to description for Remote Mining Mounts.
36. - Added - (Ship)(Base)(WepPlt) to description for Shield Mounts
37. - Added - (Ftr)(Trp)(Drn) to description for all Small Shields I - III
38. - Changed - Combat Support Group from General Technology to Military Science
39. - Changed - ECM Weapons Level Cost from 50000 to 150000
40. - Fixed - Replaced missing Icon for Neutral Race O02
41. - Updated - A couple HTML docs


Star Trek Mod v1.9.5.3

1. - Changed - Applied Science is no longer required for any of the Colony Techs.
2. - Fixed - Only the Racially selected colony technology will be listed under Applied Science
Attached Files
File Type: zip 469072-Stm1954Beta.zip (984.0 KB, 131 views)
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