Re: SEV Beta History starting V1.0
			 
             
			
		
		
		
		Version 1.15: 
1. Fixed - The Launch/Recover window was not showing the correct units in space during a combat 
simulation. 
2. Fixed - The Launch/Recover window would sometimes not launch a unit and show an empty unit 
group in space. 
3. Fixed - Drones were not dying when they impacted their targets. 
4. Fixed - Empires were getting research in areas they didn't have access to via treaties. 
5. Fixed - Messages from treaty elements were going to the wrong player. 
6. Fixed - Autosave Turns are now saved on the machine and not per game. You'll need to turn 
this on if you had it on in an old savegame. 
7. Fixed - The intelligence event which kills research progress was setting the progress to 
a giant negative number. This would result in some research areas showing hundreds 
of turns to complete. 
8. Fixed - Speed up for computer player combat. 
9. Added - Added progress bars to computer player turns. Green is ship movement, red is combat, 
blue is the end of all player turns. 
10. Fixed - Sometimes combat between AI players would crash and end turn processing would never complete. 
11. Fixed - Ground combat between AI players was never ending. 
12. Fixed - Some ministers would not work unless the "Vehicle Design" minister was selected. 
13. Fixed - Right-clicking on the Victory Conditions would cause an error. 
13. Fixed - Warp points should never be placed within 2 sectors of a black hole center. 
14. Fixed - The Intelligence button should be disabled in games where intelligence projects are not 
allowed (the Construction Queues button was being disabled instead). 
15. Fixed - A stellar manipulation would only destroy the first stellar manip component on use even 
if it was already destroyed. 
16. Fixed - You can't start a new stellar manipulation while the animation for one is going on. 
17. Fixed - Alliances were causing a crash during end turn processing. 
18. Fixed - Alliances might cause a crash when the game was shutdown. 
19. Fixed - AI messages about alliances sometimes contained unreplaced flags. 
20. Fixed - The AI would sometimes tell you to remove your colonies from a system you were not in. 
21. Fixed - Some speedups for Game Load and statistics. 
22. Fixed - The game now stores each empires specific screen layout and restores it on their turn. 
23. Fixed - In a Simultaneous Same Machine Game with only 1 human player, there's no need to show 
the Login window. 
24. Fixed - Atmospheric conversion was not firing off when it should. 
25. Fixed - Your vehicle does not get any bonus movement unless it has at least 1 standard movement. 
26. Added - Icon over a planet in Tactical Combat if the attacker cannot bombard the planet because of treaties. 
		
	
		
		
		
		
		
		
			
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