I decided to hold off with a small release and continue on working on a more extensive v0.99 with the updated AI treaty scheme included. I did manage to update the research scripts today and it looks like they will address a number of the issues mentioned here. (Secretly it's because I want a nice shiny and stable v1.00 mu ha ha ha).
There's also some fixes and revisions for components and facilities. For example, I gave shields a bit better starting base and a slight boost in overall strength - primarily because they only regenerate after each turn and not each combat.
I'm aiming for the end of the weekend for this update - it should give me some time to actually play the mod too, rather than just test if the AI designs ships right.
