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				oli_chose123 said: 
Actually, AIs could defend planets instead of warp points. Of course it's tougher to protect 
			
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 Exactly my point.  The AI is already at a disadvantage against a thinking opponent, to begin with.
Again, I'd be willing to try it, but it seems to me that it gives the attacker a potentially decisive advantage, even in MP.  In a simultaneous turns game, SE5's current movement order scheme makes it difficult enough to bring separately located fleets together in one turn for a concerted effort.  It's easy to end up with individual small fleets attacking the enemy separately on a given turn, when you wanted to have them join and attack together.  I can envision that FTL capability would simply exploit this.