Re: A little artisanal map... with 1225 provinces
			 
             
			
		
		
		
		Attached new version of the map file. 
 
* some terrain or neighbor errors fixed  
* desert, tundra and rain forest sites used for provinces of these terrains (and some terrain changes, ie the frost forest provinces are now forest with a tundra site instead of forest + waste) 
* all neighbors of very big cities (30k+ pop) should now be nostart 
 
I'm waiting for the Unit ID and Sites DB lists to developp special poptypes and provinces.  
 
I've started to prepare units for a Greyhawk mod (it will replace the units linked with many poptypes, so Oeridia will have its own recruitable indies with random garnisons made of them, the following map files giving a specific poptype to many provinces ; in addition special locations will have special guards - I'll try to replace poptypes by poptypes in relation, so if you prefer to have Hoburgs than D&Dian gnomes and halflings you will have hoburgs in their provinces if you don't use the mod -).  
 
Anyway it's a big work and I think a final version won't be finished before some months. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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