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		| Meglobob said: 
 
	Also, besides the gold, you get loads of extra gems, free troops, bigger chance of heros turning up, free magic items and spells like cross breeding give you better effects.Quote: 
	
		| Agrajag said: If its income you want, I'd rather play with Turmoil-3 Sloth-3 Growth-3 Luck-3, much less of those devastating bad luck events, and eventaully your income will be better off. (A quick test game I made showed that while Order-3 was better in the first 10-20 turn, after 30 turns you are probably better off with Turmoil-3 Growth-3 Luck-3, though one game isn't statistically viable)
 
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 However, the first 20 turns are the most crucial and in that time, with those scales, you are at a serious disadvantage.  Especially if you only have a small empire.
 
 I think order is better for small maps, well the luck/turmoil/sloth/growth combo fantastic for big maps with a high dominion, 9 or 10 and a powerful combat pretender, dragon etc...
 
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 Well, obviously each pick is good for different games, different people and different strategies.
I just wanted to remind that Turmoil-3 Luck-3 Growth-3 is a viable alternative to Order-3.
And I assumed the extra gems,magical items, units and heroes and cross breeding were obvious advantages. Then again, I guess they aren't always obvious 
