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				 Another problem with retreating from combat 
 A player can bypass warp point defense if his ships are fast enough.  An attacker coming thru a warp point who retreats, goes to another sector in the target system.  Use of fast ships with a scaredy-cat strategy can nerf warp point defenses.  I think this is a game-breaker.
 Shouldn't an attacker who retreats, coming thru a warp point, be forced back to the other side of the warp point in all cases?
 
				__________________Slick.
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