Re: Balance Mod Update...
Hmm, that would explain some of the behaviour I've been seeing, since none of my defended warp points have ever been attacked by a real fleet, that I can remember.
It doesn't help the AI too much if the warp points only get marked as 'defended', though. The game should return some sort of defending-force-strength-estimate thing to be effective, so the AI would have a clue how much is needed to get through. I can see how that might be hard to implement, though.
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