I see that the Sat mount is reducing the size of the CSM (Seeker) from 20kt to 10kt but it also reduces the damage rate from 50 to 25. It also increases the range.... very odd behavior for SEEKER. I didn't think this was possible. Must be an SE IV bug. I am going to added a Comp Family Requirement to the Satellite mount and hopefully that will prevent this CSM bug.
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205) Capital Ship Missiles
- DON'T DO DAMAGE TO PLANETS (1% to hit, 1 point of damage)
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Hum, (Weapon Target := Ships\Planets) so they should be damaging planets. If they are not, then I don't know what the problem could be.
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- fit into small hulls by the dozens .. that's not 'capital'; this makes early Small Satellites
very powerful
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I modeled them after a missile battery system. I figured the size of satellites would keep them in check.
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- suck => Torps are equal, with "Large Reactor Mount" way better
- have same size as beam weapons (20kt), but 3 times the damage
resistance (30 instead of 10)
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I am not following you on this one. Could you please be a bit more specific about this issue. Thanks.
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They shouldn't fit into Scouts, Small Sats, etc.
Damage and range should be considerably higher, especially considering the high research cost.
(maybe +50/+75%)
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What shouldn't fit into scouts and small sates? CSM's or Torpedo's? Could you be a bit more specific about this issue? I am not following your train of thought here.