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Old February 23rd, 2007, 03:27 PM
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Default Re: The Star Trek Mod - New Version Available

The problem here is not the damage (in first place), but the number of missiles in a volley which cannot be defended against in the early game.

I could make PD available sooner in the game?

Armor
IMHO there was no need the change the scattering and other 'special' armor, as those are IIRC still 'real armor' and hit first, therefore the original values would do fine. Or is this changed in the new version as well?


I can change them back, but I was thinking that armor should be uniform in size, but you make a good point, and no the only change made to these 'real armor' was to reduce the KT size.

As for shields, in the latest public version the LT is now set to 80% kt value. I used those values in my example above. Thank you for the help on this one.
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