Re: Production queue limit problems
			 
             
			
		
		
		
		Seems to me that this ties to the other thread that stats there is a unit ceiling for the entire game of 100k units.  I jokingly said only Gandalf Parker plays games that big, but obviously not. 
 
If you are pulling in this many units a turn, it is likely that your opponents are as well.  Given the gold you must have, you must have a decent sized empire and so do they.  Let us assume 500 units are being added to the game a turn, if not more.  You are buying top quality troops, others may be buying chaff. 
 
That unit ceiling is going to get hit in 200 turns, which is a pretty long game, even on a big map.  If you remove the unit limit, the unit ceiling is going to get hit a lot earlier, leading to another problem. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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