Re: Tech Discussion
			 
             
			
		
		
		
		Also try to align your traits with you culture.( IF you like the role playing ) 
 
But the most useless traits are  
1. Repair rate 
2. Tolerance 
3. Ground combat 
4. Trade 
 
Bump up your mineral production, maintence and the advanced storage trait is a huge advantage. 
 
I think the spaceport one is a waste of 1000 points since it is only saving you one facility per system.  And if you lose it it takes 2 turns to build another. 
 
Most important facility from the advanced techs. 
 
Organic Replicant Centre 
or the temperal space yards. 
 
or the .... all depends on your style. 
 
I would play a few games with the 5000 and many advanced traits on until your used to stuff ( just go 100 turns or so ) and then play some games at 2000 and find out what you miss the most. 
		
	
		
		
		
		
		
		
			
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				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
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