Kwok,
Can you add a new combat tactic for players and the AI to use. As you may have noticed I really love fighters in the game and I'm trying to get them to a good play level.
We need a combat order for Carriers to get them to behave better in combat. If you have them set to "Don't get hurt" they fly away from the fight launching fighters in a line of spreadout fighters making them VERY ineffective. If you have the carrier move towards the enemy it launches fighters in a manor it should having them arrive in a nice strong group together versus being vastly spreadout.
What I'm asking for is a combat order geared towards Carriers. The order needs to be rather simple:
- 1. Fly towards the enemy launching fighters.
2. Once empty switch to "Don't get Hurt" and move away from the enemy.
3. If you have a fighting carrier then just use one of the other orders for it.
The new order will be very useful for players and the AI.