News Release                                For Immediate Release
Descend Into The Darkened Depths With Scallywag!
Hampstead, NC, 27 June 2007
Hone your blades and prepare for glory!  Shrapnel Games is pleased to announce that 
British developer Chronic Reality has joined with Shrapnel to publish their upcoming 
game, Scallywag: In the Lair of the Medusa, a single-player, action orientated 
dungeonbash for Windows.
In Scallywag: In the Lair of the Medusa, a mysterious evil has begun to plague the good 
citizens of Gosling valley.  Livestock is vanishing, people are cowering in their homes, 
and telemarketers keep calling during the dinner hour.  Even worse, the valley's supply of 
mushrooms is suffering, and for the valley mushrooms are life.  Providing everything 
from shelter to sustenance, from magic to medicine, the shroom supply must flow once 
more! 
In the tradition of NetHack and Rogue, players control a single character, Rapius the 
mighty farm laborer, in his quest to defeat the forces of darkness and become the savior 
of Gosling valley (and its shrooms!).  Rapius, who begins his virtual career with barely a 
rag to wear, must penetrate eighty levels of darkness, growing in power with each denizen 
of the dark slain, each newly acquired trinket, and every mushroom consumed, until at 
last he meets his final foe, the dreaded Medusa!
Scallywag: In the Lair of the Medusa provides players with a fascinating array of options 
to explore, making every game a unique experience.  Rapius will face dozens of 
monsters, each with their own strengths and weaknesses, various environmental hazards, 
and deadly boss encounters.  Along the way he'll learn to craft items, drink potions, eat 
magic mushrooms, smoke fungus, imbibe booze (from cheap Gobbo ale to lip-smacking 
Moon River whiskey), and much more.  Among other things Rapius can become 
invisible, diseased, hungover, poisoned, and even a werewolf (hopefully not all at once)!  
Rapius must also master his lantern, his source of illumination in the underworld.  If the 
lantern is turned up Rapius will be able to see (and be seen!) further into the void, 
allowing him to make long range attacks on his foes.  If the lantern is turned down, 
Rapius can attempt to creep past danger, sidestepping beasties he's not quite ready to 
tackle.
If the lantern is burning hot and bright, oil is more quickly consumed than when the wick 
is low.  While oil flasks are scattered throughout the adventure, knowing when to flare 
and when to soften the light is a key strategy to Scallywag: In the Lair of the Medusa.
With eighty levels consisting of eight worlds, dozens of monsters, countless numbers of 
items, diverse player conditions, and a ton of surprises, all randomly generated before 
each session, Scallywag: In the Lair of the Medusa provides endless replayability.  If 
players ever do reach a point that they think they've seen everything the game has to offer 
thanks to RAGe, they haven't!
RAGe stands for Random Adventure Game engine, and is included with Scallywag: In 
the Lair of the Medusa.  RAGe allows full modding capability without any programming 
experience.  Literally everything in the game can be altered with RAGe, allowing not only 
whole new adventures for Rapius, but totally new games.  Change the graphics, items, 
magic, music, everything.  All it takes is creativity and time.
Scott Wakeling of Chronic Reality reports, "Our primary goal with Scallywag was that 
gameplay would always come before graphics. Given the choice between a fancy new 
visual effect, or some fun new mutator or magic item, we would shoot for gameplay every 
time! Looking at the game now, there is so much to be discovered and enjoyed in 
Scallywag, it's just awesome. Effort really equals reward with this title!
Our second main goal was that Scallywag should be highly moddable without any 
programming skills. What we didn't realize in those early days was how the decision 
would come to dramatically affect the game's own development internally. It has always 
been so fast and easy for us to add new content and behavior to Scallywag. Many features 
have come and gone in the past, as removing something that didn't work was just so easy 
thanks to the RAGe. What we've ended up with is a really finely balanced game, there's 
just nothing we would want to remove now!
We're hoping all our players are going to get as much fun from playing this game as we 
got from making it!"
Scallywag: In the Lair of the Medusa is currently undergoing beta testing, and no release 
date has been set.  Stay tuned to Shrapnel Games (
www.shrapnelgames.com) for more 
information as it is made available, and in the meantime be sure to check out our catalog 
of award-winning titles.  We also have available totally free games, now featuring 
Conquest of Elysium II, forerunner to the famous Dominions series of fantasy-strategy 
games.
ABOUT THE COMPANIES
Chronic Reality
Chronic Reality was founded in 2005 by a mix of ex-industry veterans and amateur 
developers.  Based in Cambridge, United Kingdom, Chronic Reality builds games that are 
fun to play, highly replayable, and highly moddable. 
Shrapnel Games
Formed in 1999 by Tim Brooks as a vehicle to publish the sequel to the hit wargame, 
101st: The Airborne Invasion of Normandy, Shrapnel Games soon took on a new life as 
publisher of the finest niche gaming on the 'net.  With numerous genres represented by a 
bevy of critically acclaimed titles, Shrapnel Games has a little something for everyone 
tired of the mundane world of mainstream gaming.