Thread: Qm said
View Single Post
  #74  
Old July 27th, 2007, 12:33 PM

Chris_Byler Chris_Byler is offline
Corporal
 
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
Chris_Byler is on a distinguished road
Default Re: Qm said

Quote:
OmikronWarrior said:
The current system is the trampler does 10 + (2xsize) of armor piercing damage to every unit in the square it "tramples". Actually, the defender gets to escape if they beat a defense check vs. 10 with fatigue penalties to their defense, but absolutely must take at least 1 point of damage no matter what. Assuming units have a defense of 10 (which is the game's baseline), they'll get trampled roughly half the time. And with an elephant trampling, thats 22 ap damage, which is death for most infantry.
Well, maybe before we get into adjusting specific units, let alone making new rules, we might consider just tweaking those numbers a bit. 10 attack for trample seems a bit high to me - how hard is it really to see where the elephant is going and be somewhere else? Even a few points less of "trample effective attack" will lead to more units getting out of the way and fewer getting stepped on... while the trampler still ends up tired and surrounded. A little less damage could make more units survive the first trample, too (meaning you have to trample them again, which is time consuming and fatiguing). At 8+size*2 ap, some heavily armored tough guys like Ulm could have a decent chance to survive the first trample.

Repelling elephants doesn't make much sense to me. If an elephant is heading for your phalanx, you should get out of its way and stab it as it goes by, or after it is past you, not stand there until it snaps your spear like a toothpick.


P.S. Maybe the "must take 1 damage" only applies to people *hit* by the trample (and not lucky/ethereal)? "No matter how heavy your armor, an elephant stepping on you will do *some* damage" makes sense; "An elephant rushing into your square will damage you even if you get out of the way in time" doesn't. Even heavily armored troops could beat 10 attack some of the time.
Reply With Quote