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Old February 18th, 2002, 12:07 AM

Phoenix-D Phoenix-D is offline
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Default Re: Keeping your distance (II)

"But if you change that, they can be given standard ship engines and mvoe around just like ships. You can even give them move to and attack orders."

I just tried that for sats, bases, and mines. None of them worked. I gave them engine ability, one engine per move, and allowed them to use engines. In the design screen, it said that they had a move of three, but when it came time to give orders, nothing happened. 1.49

RE: resupply:
Looks like I was wrong. Quantum Reactors and bases produce a finite (but very large) amount of supplies. Moreover, they "taper off". My supplymon class had one Ion Engine (modded- stores 64 supplies, uses 63k) and a master computer. When I fleeted the expeneded supplymons with a "resupplymon" (supplymon with quantum reactor) or a base, they gained 20k each on the first turn, 13k on the next, and a dimishing value thereafter. This was NOT affected by the number of depleted ships in the fleet- one ship was the same as two. A normal ship was brought up to supply immediately- but it only had 2500 supply, so the quantum limit may not have affected it. To test that, I fleeted 20 normal ships with a single resupplymon, each ship got 2857/3000 supplies, for a total of 57140 supplies. So it looks like the "quantum limit" is per SHIP, not per fleet. It can't fill up more than a certain defined amount per turn, or more than a certain percentage of the remaining supply. Bug or feature?

The amount of supples carried by the supply ship had no effect (I did one with a MC, quantum engine baseship, every other KT with supply storage- same effect as without the storage)

When I sent the depleted Supplymons to a resupply depot, they gained 1000 supply immediately, then the rest the next turn. When I sent a depleted normal ship to a resupply depot, it gained 2450 (out of 2500) supply at once, then the remaining 50 the next turn. Moving 20 normal ships onto a resupply depot resulted in a similar effect- 59940 supplies out of 60k immediately, the rest the next turn. Even stranger, if I set up a multiple-turn move order, the ships got that amount of supplies. If I moved them onto the resupply depot manually, they got less- 58800. Using the resupply order had the same effect- if they arrived "same turn", they got less supplies. Probably that movement thing Q talked about here.

Next I fleeted a large number of normal ships (20) with one depleted supplymon. The supply was evenly spread out among the fleet, giving every ship 2450.

This was all done in sequential mode, not simultanious.

Side note: while testing this, one of my stars went unstable, to blow in 30 turns. The interesting part is, the star that went unstable had the "star unstable" ability attached to it. Could THAT be what that ability does?

Phoenix-D
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Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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